I've never been good at darts but sometimes I'll try throw darts at the bullseye to see if I can hit it. Aspirational difficulty isn't how good at a game you can be but rather how good at a game you have to be, even if only for a moment, to be able to win or accomplish a goal in the game. For example, Tic Tac Toe is a game with a low skill ceiling as it is very easy to be as good at that game as it is possible to be. Skill ceiling is the cap on how good at a game you can be. These are similar to the concepts of skill ceiling and skill floor but are different in some important ways. Defining our Termsīroadly, aspirational difficulty is how well you have to be able to play to win, and continuous difficulty is how well you have to play to not lose. This is an image of Cuphead and not Chess because only one of them is bringing in that sweet sweet SEO right now.
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